(and it drops some of the base mods' properties)
XC_Encounters is a merge of Epic Encounters with XC_Bags which has very few changes that are unique to it. Epic Encounters and XC_Bags change or add a lot of things while all the other mods change mostly a single aspect of the. (Especially read the external links of XC_Encounters because I've gotten really tired of having to explain over and over again why and how some things in XC_Encounters are different from how they are in XC_Bags -)
So go and read the mod descriptions and do not forget to read the external resources linked in the mods' descriptions. Most of which are only brought back from Classic (like Tactical Retreat or Featherfall) or fill 'holes' (like the sixth Hydro Novice spell that does not exist in vanilla).īut all this has to be evaluated against your personal taste and some (or even most) things might be 'de-hancements' for you. XC_Bags has many enhancements and some fixes to the vanilla game's game breakers and some new spells. It's also a matter of personal taste what you consider 'enhancing'.Īgain, it's Epic Encounters (XC_Encounters) than has some Enhancements, new spells and new mechanics. You'd have to define what you mean by 'game breaking' because even the vanilla game manages to break itself just by using the built-in facilities (under some rare circumstances, but it's possible). The only mod that really deals with balancing is Epic Encounters (and its derivate XC_Encounters) but that is probably mostly a balancing for Tactician mods.Īnd XC_Bags has some minor balancing changes (that are hardly noticable though). There are not more than 20 mods here in the Workshop, it's not too hard to browse them.